![]() ![]() This method of solving problems therefore tends to consist of blowing them up before they can get too close or shaping the battlefield to their benefit. In any case, the mage has a tendency to die if enemies look at them funny. In fantasy worlds mages are mighty wielders of arcane or divine magic while in Science Fiction or "realistic" settings they have psionics or technology of similar power. Mage: The Glass Cannon if offensive or Support Party Member if defensive. ![]() ![]() Sometimes has a special weakness to magic. This class usually has the best armor along with their powerful weapons, fitting the role of Heavy Equipment Class and as such, making for an effective tank. These include swords, axes, bludgeons, flails, the occasional Blade on a Stick, and of course good ol' fisticuffs but usually not much in the way of ranged weapons unless firearms are widespread, in which case the Fighter will pick automatic weapons and shotguns or just the Biggest Gun Imaginable. A physical powerhouse of prodigious strength, the fighter solves problems by dicing or smashing them to bits with mêlèe weapons. Fighter: The Mighty Glacier if offensively oriented or Stone Wall if a defensive specialist. ![]() When you think about it, however, most boil down to three major archetypes for character specialization regardless of what they are called. Most computer and Tabletop RPGs offer the player a number of classes or specializations that they can choose. ![]()
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